Corbin Frostshadow, the Godcursed Roadwarden
Parry 4 / Toughness 6 / Charisma -2 / Pace 6"
Current Rank: Novice w/0XP
Glory: 0
Glory: 0
Bennies:
Edges:
- Thief: +2 to Climbing, Lockpicking, Stealth, (also Notice\Repair regarding traps)
- Frigid Form: Special, see Hrimwizardy Innate Powers
- Winter Soul: +2 Vigor to resist effects of cold weather, & +2 Armor vs Cold, Coldfire, or Ice Attacks
Hindrances:
- God Cursed by Thrym (Major) Any beneficial spells cast on Corbin by a Preist of Thrym fail. Harmful spells cast by a Preist of Thrym do extra +2 damage. Opposed spells gain +2 bonus against Corbin.
- Loyal (Minor) Would give his life for his true friends
- Enemy (Minor) Not only do all preists of Thrym feel a special vengence for Corbin, but it is possible someone survived from his past looking for vengence.
- Outsider (Racial) Most non-Frostborn feel nervous around Corbin adding a permenent -2 to his charisma unless he is speaking with another Frostborn
- Heat Lethargy: Frostborn become lethargic at temperatures above 53 degrees or higher thus they suffer a -1 on alltrait rolls in such temps.
Languages:
Attributes:
- d10 Agility
- d6 Smarts
- d6 Strength
- d4 Spirit
- d6 Vigor
Skills:
- d10 Stealth
- d4 Streetwise
- d6 Lockpicking
- d8 Shooting
- d6 Climbing
- d6 Notice
- d4 Hrimwizardry
Weapons:
- Bow - Range: 12/24/48 Damage: 2d6 Weight: 3 lbs
- Arrows, Standard (30): Weight: 6 lbs
- Arrows, Fleshripper (10): +2 Damage dbl Protection of any Armor Weight: 2 lbs
- Arrows, Armor Piercing (10): Armor Piercing 2 Weight: 2 lbs
- Arrows may be recovered on a roll of 4-6 on a d6 (changes to 5-6 indoors)
- Armor (Icy Skin)
- Environmental Protection
- Smite
- Speed
Armor:
- Leather Shirt (T) - +1 Armor - 3 lbs.
Gear: (12 lbs / 30 lbs.)
- Quiver: Holds 20 arrows Wgt: 2 lbs
- Backpack: Wgt 3 lbs
- Flint and Steel: Wgt 1 lb
- Lockpick: Attempting to pick a lock w/o = -2 on check
- Goggles: Avoid Snowblindness Wgt: 2 lbs
- Pipe: Wgt: .5 lbs
- $175 Scields
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Character: Corbin
Race: Forstborn (Human)
Origin: Barony of Cul – Eastern Farm Lands
Class: Rogue
Age: 29
Gender: Male
Height: 5’ 9”
Weight: 170 lbs.
Race: Forstborn (Human)
Origin: Barony of Cul – Eastern Farm Lands
Class: Rogue
Age: 29
Gender: Male
Height: 5’ 9”
Weight: 170 lbs.
Being born a Frostborn does have some advantages. It also has major draw backs, mainly being despised by almost everyone. With the constant feeling of being an outsider, Corbin left his home when he was in his late teens. He almost immediately fell in with a bad crowd, a very bad crowd. He was recruited by a cult of Thrym made up exclusively of Frostborn. Finally feeling accepted, Corbin was devout to the cult, Thrym, and the cult’s charismatic leader, Glacier. It was also here that Corbin made his first true friend, a Frostborn named Gregor.
After several years of being a low level initiate, Corbin had learned enough that he was ready to gain full membership to the group. He and Gregor were to take their final oaths and trials together. The night of the ceremony, Corbin witnessed a few of the brothers bringing in prisoners. This was something that was not extremely unusual, but what did stand out to Corbin was that they were not the typical adventure types. They looked like peasants. Corbin was able to gather the truth from a few of the brothers who had consumed too much ale. These prisoners were peasants from Corbin’s village. Glacier had decided that the cult needed to purge the locals from the land in the name of Thrym. Worse, Gregor and he were to execute the captives that night as their last rite of passage. Corbin felt that he could not let these innocent people be slaughtered. Believing his friend to be of like mind as him, Corbin informed Gregor about the rite that was to happen that night. Gregor was horrified, and together they hatched a plan to try and save the prisoners. Gregor created a distraction using magic while Corbin snuck to the prisoners and set them free. The two looked like they had succeed until they ran into Glacier on their way out. The two friends tried to hold off the cult and allow the villagers to escape. Many of the prisoners did make it and there were more than a few casualties. Gregor told Corbin to fall back and protect the villagers, so he did. What he did not know was that the wizard was going to cause a cave in to stop the cult. Corbin turned around at the last moment to see his friend bringing down the ceiling of the cult’s cave as Glacier struck at him.
Corbin led the group to a road where the group ran into a group of Roadwardens. The leader of the wardens named Payne ordered his men to attend to the villagers and Corbin. Corbin told his story and was patched up by the group. The villagers returned home, and Corbin stayed with the Roadwardens to help protect more people from groups like the one he was a part of. Corbin is always vigilant that the remnant of the cult or other priest of Thrym could show up at any moment to dispatch him for his crimes against Thrym.



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