Saturday, March 16, 2013

Kaldric Garulfsunu

Kaldric Garulfsunu, the Iron Guild's Noble




Parry 7 / Toughness 6 / Charisma 0 / Pace 6"



Current Rank: Novice w/0XP

Glory: 0
Bennies:

Edges:
  1. Rich: Starting Scields = 3x typical
  2. Investigator Add +2 to all Investigation & Streetwise rolls. Also includes Notice rolls made to search through evidence.

Hindrances:
  1. Loyal (Minor) Would give his life for his true friends
  2. Enemy (Minor) An accident during a drinking contest caused a rival family's son to be scarred beyond repair.  The rival family may seek revengence!
  3. Stubborn (Minor) Always wants his way and never admits when wrong even when it is plain as day


Languages:

  • Trader: Common Speak for many a traveler
  • Saxa: Saxa 
  • Anari: Alantaris Isle, The Magacracy
  • Hearth Elven: Hearth Elves




  • Attributes:
    • d8 Agility
    • d8 Smarts
    • d6 Strength
    • d4 Spirit
    • d6 Vigor

    Skills:
    • d8 Fighting
    • d4 Riding
    • d8 Notice
    • d6 Taunt
    • d8 Streetwise
    • d8 Investigation
    Weapons:
    • Short Sword: Damage d6+d6 wgt 4lbs
    Armor:
    • Leather Suit (T,A,L) - +1 Armor - 10 lbs.
    • Buclker - +1 Parry - 8 lbs
    Gear: (53 lbs / 30 lbs.) -1 encumbrance penalty to all Agility and Strength rolls
    • Bedroll - 4 lbs
    • Winter Gear (cloak\Parka) - Adds a +2 to vigor vs cold weather 3 lbs
    • Flint & Steel - 1 lb
    • Lantern - Light in a 4" Radius 3 lbs
    • Whetstone - 1 lb
    • Rope (10") - 15 lbs
    • 2 Blankets - 4 lbs
    • 897 Scields
    --------------------------------------------------------------------------------







    Character: Kaldric Garulfsunu
    Race: Saxa
    Origin: Ostmark
    Class: Iron Guild Member
    Age: 22
    Gender: Male
    Height: 5'10"
    Weight: 185

    Being the third son of a successful merchant has its perks. While Boric, the eldest, is the master mind behind their contracts and Yoric, the second eldest, has the brawn covered, all Kaldric has to do is flash his smile and seal the deal while sniffing out plots to undermine their profits. After that all he had to do was kick back, have a drink and let the scields and good times flow.

    That was all before the ill fated contract with Maenar Cynricsunu. Maenar was another merchant on the rise and had maintained a friendly rivalry with Garulf and his sons years. Each man knew that if they could claim the others contracts their family would be a force to be reckoned with. In a flurry of contractoral wizardry, Boric drafted an agreement that left both men in a position for great profits at the cost of great risks. They were to trade third sons for the span of five years.

    For two years, the plan unfurled with neither man gaining an edge over the other. Both of their sons had a knack for uncovering secrets and for every advantage Kaldric gained, he was countered by Wealgar.

    As time passed Kaldric grew close to Maenar's sons and was often seen carousing and galavanting about with Eowuld and Faenar. Their exploits ranged from drinking to gambling to womanizing. If there was an uncouth deed to be done, they were there doing it with style. They had a knack for trouble.

    Many claim to have been there on the unlucky night of Eowuld's disfigurement. Some claim that Kaldric pushed Eowuld into the fire. Some say Kaldric was trying to catch him. Others say neither, stating that Eowuld, in a drunken stupor, dove into the fire of his own accord. Whatever the case, Kaldric had earned Maenar's fury and hatred. Maenar swore the debt to his son would be paid in blood.

    Kaldric fled. He thought to return home and seek the protection that his family could offer. His father was wealthy and had the influence to see to his safety. In truth, he was excited to be home with his brothers once more. Unfortunately, Kaldric's excitement was short lived. Garulf saw reinstating Kaldric into their operations as a breach in contract with Maenar. His honor would not let him send Maenar's son home before the agreed time had passed, even at the expense of their families mercantile security.

    Although Garulf did not shelter his son, he would not abandon him. Kaldric was sent off with his fathers instructions to seek his refuge among the Iron Guild. Garulf had made a large "donation" to grease the wheels and to see to it that his son would be traveling from place to place for his own safety. After the three remaining years of the contract have passed Kaldric will be allowed to return home.


    Now, Kaldric travels from place to place as a member of the Iron Guild. He looks for opportunities to expand his families wealth and perhaps make new connections to compensate for his father's compromised position. Kaldric is determined to return home with his head held high and a great deal of wealth for his family to enjoy

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